I should note that this article is completely independent of Plutosphere, or any other service, and it simply represents my experience. The rest of this article will explain how you can use Plutosphere to play Half-Life: Alyx on Quest 2 without a PC, and I’ll share my thoughts about the pros and cons of this service. This is a VR-focused cloud PC service, which makes it easy to use Steam and start playing your games as quickly as possible. Whilst there are a number of cloud PC services that can be used for VR gaming, the one I prefer to use is Plutosphere. How To Use A Cloud PC Service To Play Half-Life: Alyx on Quest 2 The most popular options are Plutosphere and Shadow. The third option is to connect your Quest 2 headset to a cloud PC service and use this remote PC to provide the graphical processing required to play Half-Life: Alyx, and other SteamVR games.Air Link is my preferred method for playing PC-VR games with my Quest 2 headset. This creates a wireless connection in place of a wired connection and works surprisingly well. You can connect wirelessly to a VR-ready PC with Oculus Air Link or Virtual Desktop.This creates a physical connection between your Quest 2 and your computer and allows you to play PCVR games in the same way that you would with a Rift headset or other PC-VR headset. You can connect your Quest 2 to a VR-ready PC with an Air Link cable or suitable third-party cable. ![]() It’s the third option in this list that you’re going to learn about in this article. There are three main options to play Half-Life Alyx on Quest 2, but the first two require you to have a VR-ready PC. What Are The Options For Playing Half-Life: Alyx on Meta Quest 2? I think over time a wireless streaming solution will get better and replace cables for PCVR altogether, but it's not quite there yet imo.Half-Life: Alyx is one of the best PC VR games, and you can now play it on Quest 2 without needing a VR-ready PC. That being said, remote controlling your PC to browse or watch videos through the headset is really slick. Everyone's setup is different, so your mileage may vary, but it's not quite as responsive as it is with Link and moreso with Quest games running directly from the headset. 95% of the time the video stream is solid, but it does hiccup/stutter on occasion. It's ok for games that do not require fast reaction times, but can be limiting in games that are more action oriented. If network speeds are optimized (hard wired PC and 5g wifi) is their any more noticeable latency with VD than there is tethered with Oculus Link? I do have an optimal network setup and unfortunately latency is noticeable even after trying different encoding settings. You can also long press the Oculus button to recenter your view as if you were in the Quest OS, whereas with Link re-centering doesn't work as easily/consistent. So essentially there are 3 layers (Oculus Quest > Oculus Link/Rift > SteamVR), does using the SideQuest version of the VD app cut out the Oculus Link/Rift layer, potentially improving stability/performance? It does cut out the Oclulus Link/Rift layer for an overall smoother experience. To play SteamVR games now I have to be tethered and initialize SteamVR using Virtual Desktop (the built-in Oculus Rift function, not the 3rd party app). Will updates to the Oculus Quest OS require re-sideloading VD? Is it likely that this workaround will also get removed by Oculus or they find a way to prohibit sideloading? ![]() I've read that Oculus recently cracked down on Virtual Desktop being able to officially support streaming SteamVR games and the way around this is to buy VD from the Oculus store, but instead of installing it from there you sideload a version of VD with SideQuest that supports SteamVR. Now I'm looking for ways to play SteamVR games untethered, but have a few questions/concerns. ![]() Recently picked up a Quest and loving it so far. Edit: I purchased VD and sideloaded it, below I've bolded answers to some of my own questions after trying it out.
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